Kinemaster Professional Video Editor

Kinemaster Professional Video Editor

Kinemaster Professional Video Editer Full Unlocked free Download :-

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Description :

KineMaster is a video editing application that brings a full suite of editing tools to iPhone, iPad, iPod Touch, and Android devices. Designed for productivity on the go, KineMaster delivers the ability to create professional video content without requiring a laptop or desktop computer.

The intention of this document is to deliver clear, helpful information for new users while still retaining technical merit for professional users and developers.


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System Requirements : 

KineMaster is currently available for iPhone, iPad and Android devices. The requirements, as of the latest revision of this document, for each operating system are listed below.

iPhone, iPad, and iPod Touch KineMaster requires iOS 9.3 or newer and a 64 bit (A7 or later) processor. Currently we support the following iPhone models:


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Android:

 KineMaster requires at least Android 4.1.2, but works best on 4.2 or later. Due to the large number of Android devices, it is not possible to list every supported device. Device capabilities and performance are tied to the type of chipset (also called the System on a Chip, or SoC) used in the device.

 A good rule of thumb is that the video recording and playback capability of the device should be at least twice that of the video you want to edit. In other words, if you want to edit 1080p 30fps video, the device should be able to handle at least 1080p 60fps video.

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This is because KineMaster provides a real-time editing preview, which pushes the limits of the device far beyond simply recording or playing a video. For the best performance, and to make use of Video Layers (Picture-in-Picture, Split-Screen, and Chroma Key), a device with one of the following chipsets will offer the best results. Note that this list is not exhaustive; other chipsets may be supported as well. In addition, this information is for the most general case for each chipset; performance and support may vary depending on the specific device you are using:

●For 4K Editing: 


○ Qualcomm Snapdragon 821, 835
○ Huawei Kirin 655 HiSilicon 6250
○ Samsung Exynos 9 Octa 8895
○ Xiaomi Surge S1
○ Nvidia Tegra X1

● For UHD (1440p) Editing:


○ Qualcomm Snapdragon 808, 810, 820
○ Note: Some variations of the Snapdragon 808, 810,
○ Qualcomm Snapdragon 845
○ Samsung Exynos 8 Octa 8890 6

 ● For FHD (1080p) Editing:


○ Qualcomm Snapdragon 805
○ Note: Some variations of the Snapdragon 805 chipset may support UHD
○ Qualcomm Snapdragon 800, 801
○ Qualcomm Snapdragon 626
○ Qualcomm Snapdragon 435
○ Tegra K1(64bit, T132)
○ Huawei Kirin 950 HiSilicon 3650
○ Huawei Kirin 920 HiSilicon 3630
○ Note: Using video layers on Kirin 920 may result in reduced performance
○ Samsung Exynos 7 Octa 7420
○ MediaTek MT6797, MT8173, MT6752
○ MediaTek MT6735, MT6753, MT8127, MT8163, MY6757
○ Note: Using video layers on MT6735, MT6753, MT8127, MT8163,
○ Intel Atom Z3560 (Moorefield)

● For HD (720p) Editing: 


○ Samsung Exynos 7 Octa 7580 (720p only)
○ Note: For best results on Exynos 7 Octa 7580,
○ Qualcomm Snapdragon 615/616/617/625/650/652 (720p only)

Although you can use KineMaster with many other chipsets, please be aware that we can't make any guarantees whether it will work, so video layers may not be available and you may experience reduced performance in some cases. Please keep this in mind before making any buying decisions in terms of a mobile device if you need it to run KineMaster.



Hardware Performance Analysis:


If KineMaster doesn't have a built-in performance profile for your device, a popup offering to run a Hardware Performance Analysis will appear when you start the app. This process takes several minutes to complete. After running a hardware performance analysis, there are three possible outcomes in terms of the number of supported video layers and maximum import/export resolution. You can check the results by going to the Device Capability Information screen, accessible via the gear icon on the KineMaster project list screen.

● Improved Performance: 


This means the analysis revealed that your device is capable of better performance than the initial "guess" made by KineMaster. In this case, you may have options for more video layers or higher import/ export resolution. These improved numbers will appear in the Device Capability Information screen available via the gear icon on the project list screen.

● Unchanged Performance: 


This means the analysis revealed that the initial guess made by KineMaster was correct and your device performance matches the expected performance. In this case, there will be no change in the number of video layers available or the import/ export resolution, but you can still view the capability information in the Device Capability Information screen available via the gear icon on the project list screen.

● Reduced Performance: 


This happens in very rare cases, however for the few users who experience this, here is some advice. There are two possible reasons why this can happen: Another app may have interfered with the analysis. Restart your device, ensuring no other apps are running, launch KineMaster and re-run the Hardware Performance Analysis. To do this:

1. Restart your phone or tablet
2. Start KineMaster (don't run any other apps before this)
3. Select the gear icon on the project list screen
4. Choose "Device Capability Information"
5. Tap the "..." menu in the upper-right corner of the screen
6. Choose Run Analysis Now.
7. After the analysis completes, if you still don't experience improved results, it means most likely the initial performance guess was wrong (see below).

KineMaster's initial guess about your device performance may have been wrong. For example, KineMaster may have guessed that your device is capable of handling 2 video layers when in fact it can handle only one. This may be true even if you successfully created a project with two video layers before running the performance analysis.

The reason is that during the Hardware Performance Analysis, KineMaster checks the worst case: the maximum number of video layers at the maximum resolution at the same time as a cross-fade transition between two other video clips on the main timeline, also at the maximum resolution with speed control applied, and the whole project exported at the maximum supported resolution. In reality, you may push the hardware less than this and it may be possible (for example, two video layers, but with images on the main timeline and no speed control), but the reason we don't support it officially is that we can't guarantee that the export will succeed in all cases.

If you find yourself in this situation (where it was working before running the hardware performance analysis, but stopped working after), you can "clear" the hardware performance analysis results by clearing the KineMaster app data in the App Manager in Android Settings, then choosing not to run the performance analysis when you restart KineMaster. Please keep in mind that this is essentially at your own risk; you may be able to create a project that is too heavy for your device and cannot be exported (resulting in the "codec init fail" error when exporting).

KineMaster is a paid application, supported by a subscription model. Having subscribed active users allows KineMaster to not only continue to be developed and expanded with new features, but also makes it possible to continue to support the latest devices and operating system versions as they become available.

You can use KineMaster as much as you like before subscribing, but all of your videos will have a “Made with KineMaster” watermark. Subscribing to KineMaster removes the watermark from the video, as well as providing additional benefits.

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Starting a New Project 


Upon opening KineMaster for the first time, you’ll be presented with several options. Tapping the New Project button in the centre will allow you to start a new project. The red Asset Store button the left will take you to the KineMaster Asset Store. The red YouTube button on the right will take you to our popular KineMaster YouTube channel.

The transparent white buttons, from left to right, will open the KineMaster Settings Menu, the Help Menu, and the Project Assistant. Please note that the Project Assistant is only on Android devices.

On Android, there are two methods to start a new project: Selecting an Empty Project, or using the Project Assistant. On iOS, only the Empty Project option exists.

Starting with the Project 


Assistant (Android) KineMaster can help you to get from raw video clips to a polished, publishable video in just a few taps! The Project Assistant can guide you through making wonderful themed videos quickly. Note that even with the Project Assistant, you still have full control over your projects.

1. Tap the Project Assistant button.
2. Enter a name for your project and tap OK.
3. Tap on videos and images in the media browser to add them to your project. Tap Next.
4. Tap on a theme to choose it. Tap Next.
5. Enter the Opening, Middle and Ending text titles to appear in the project. Tap Next.
6. Tap a category on the left to choose music. The Music Assets and SFX Assets options allow you to use stock music provided by KineMaster; if you have not downloaded any stock music, these will prompt you to visit the Asset Store.
7. Tap Add (the Plus button) to insert the music you want into your video project. Tap Next.
8. At this point you may edit your video using the standard KineMaster interface. Refer to Basic Project Editing for more information on editing your project.
9. When finished, tap Share to export your finished video to your gallery, YouTube, Facebook, Dropbox, or other services.


Starting from an Empty Project 


Starting with an Empty Project gives you full control over your video right from the start.

1. Tap New Project to create a project.
2. Tap Media. You can select video, images, or backgrounds for your project.
3. Tap Record to record directly from your device for use in your project.
4. Tap Audio. You can choose from recordings or music from your device.
5. Tap Voice to record a voice-over for your video.
6. Tap Layer to add a variety of items to your project. See Chapter
7: The Secondary Timeline for more information.
8. Tap Asset Store to access the KineMaster Asset Store, where you can download a variety of additional items to enhance your project, such as royalty-free music, fonts, overlays, sound effects, animations, and more.
9. Refer to Basic Project Editing to learn more about editing your project.
10. When finished, tap Share to export your finished video and save it to the Camera Roll or Gallery, or to share it via, YouTube, Facebook, Dropbox, or other services.

Android -

Shared videos can be found in the device’s export folder (usually KineMaster/Export/) iPhone and iPad - Unless Camera Roll is specified upon sharing, shared videos are held within the KineMaster app, which can be accessed through iTunes - File Sharing - KineMaster.

In order to take full advantage of using music from Muserk, follow the steps below.

1. Create a new project, or open an existing project as normal.
2. Tap Asset Store - Music, then select any of the tracks under the Muserk category and tap Download.
3. When installed, the selected Muserk tracks will be available in the Audio Browser under Music Assets. Add a Muserk track to your project.
4. Tap Confirm to leave the Audio Browser and continue to edit your project as normal. Note that for the watermark removal to work, the music must be at an audible volume throughout a substantial portion of your video; trimming the music too much or reducing the volume too much may cause the watermark removal to fail.
5. When finished editing your project, tap Share and then YouTube to export your project to YouTube.
6. Tap Agree and Continue to continue.
7. Select the desired export quality. When the export has completed, the YouTube dialogue will appear. Entered the required information and then tap Upload.
8. Note that the watermark has been removed! Enjoy your watermark-free video and high quality audio.

About My Account -

 Displays information about you account type (Pro or Free). If you are using the free version of KineMaster, this screen is one of the places where you can purchase a monthly or annual auto-renewing subscription. For users who do not have access to a credit card and/or reside in a country where a Google Play gift card balance is not usable for subscriptions, we also provide a one-time 30-day pass, available for purchase only on this screen. If you have received a KineMaster license key (from a volume license or enterprise purchase) or a promotional code from a trade-show, contest, or other event, please do not enter it on this screen. Unless otherwise directed by KineMaster support staff, license keys and promotional codes should be entered at www.coolphotoediting.in For more information please see the KineMaster Tip at the end of this section.

Device Capability Information (DCI) (Android Only) -

This screen displays information about your device, as well as its editing, sharing, and video layer capabilities. Note that video layer capabilities vary with available export resolution.

For Android devices, if you think the information displayed is in error you can run a Hardware Performance Analysis to detect the correct information for your device. For best results, reboot your device first and make sure no other apps (especially screen recorders) are running, then return to this screen and tap ⋮ on the top right of the screen and select Run Analysis Now. This will take 3-5 minutes, but it should accurately predict your device’s capabilities.

Default Photo Duration - The default length (in seconds) of images when placed on the
Timeline. Duration is adjustable from 0.75 to 15 seconds.

Default Photo Cropping - The default cropping method for photos when placed on the timeline or when (Primary Timeline) Cropping is selected. Choices include the following.

Fit in Screen - The image will fit inside the screen with no cropping. This may result in black bars if the aspect ratio does not match that of the project.

● Fill Screen - The image will fit inside the screen without black bars, but cropping may occur if the aspect ratio does not match that of the project.

● Ken Burns / Crop and Pan (Random) - The image will zoom, either in or out, slowly over the duration of the crop. Direction of the zoom is determined by the Start and End positions selected at random.

● Ken Burns / Crop and Pan (Face Recognition) - The center point of the zoom is any face or group of faces detected in the photo. If no faces are detected, this works the same as "Random".

Default Layer Duration - The default length (in seconds) of layers placed on the Timeline. Duration is adjustable from 0.25 to 15 seconds.

Media Browser Full-Screen Mode (Android Only) - If set to On, the Media Browser fills the screen when opened. If set to Off, the timeline is left visible.

Audio Browser Full-Screen Mode (Android Only) - If set to On, the Audio Browser fills the screen when opened. If set to Off, the timeline is left visible.

Audio Recording Source - Determines the source of recorded audio. On Android, choices are Camcorder, Voice, and Auto.

● Camcorder - This selects the mic that is usually facing the same direction as the camera. Is it designed to record audio to accompany video.

● Voice - This option is optimized for voice. Typically the mic will usually either be the front-facing mic on the phone or an attached mic. If no mic is attached this setting may try to do background noise cancellation.

● Auto - Voice will be used for voice recordings, and camcorder will be used when camcording.

Glossary 


This is a list of the most important concepts in KineMaster. This list may be expanded over time.

Action Bar - A context-sensitive panel of buttons on the left side of the basic interface. Action

Button - A button on the Action Bar used to perform various actions such as Undo, Delete, and Share.

Asset - Downloadable packages to add to your video project. Asset types include music, fonts, effects, transitions, stickers and animated overlays, and more. Premium assets are reserved for current subscribers of KineMaster.

Asset Store - A place within KineMaster to download assets such as music, fonts, effects, transitions, and more onto your device.

Alpha - Also known of opacity. The level of opaqueness/transparency a layer has.

Audio Browser - A list of all audio content available for use on your device. KineMaster cannot use audio with DRM from other applications, nor can it use audio from streaming applications, and as such these items will not appear in this list.

Audio Clip - A piece of audio placed on the Secondary Timeline. Can be either a Music Clip or an Sound Effect Clip.

Basic Interface - The main screen of a KineMaster Project. Contains the Action Bar, the Timeline, the Project Preview, and the Media Panel.

Bookmark - A marker on the timeline to allow easy and precise access to a particular frame of the project. Tap the playhead number to make a bookmark. Tap any bookmark to move to the frame it’s on.

Chroma Key - This allows you to set a portion of the selected video layer transparent, for use in green-screen style effects.

74 Device Capability Information (DCI) - This screen contains most of the information relevant to the support team, including the device model, OS version, KineMaster version, and more. Accessible from the KineMaster main screen by tapping Settings, then selecting Device Capability Information from the list.

Effect Layer - A layer that contains an effect that affects everything arranged below it on the Project Preview. Example effects include mosaic, blur, and warp.

Empty Project - One way to start a new project. This way leads directly to the main interface.

Handwriting Layer - A layer that contains hand-drawn strokes. Strokes can be animated in the order of writing or by any other layer animations.

Hardware Performance Analysis (HPA) - A test of hardware performance to determine peak codec performance, as well as the level of video layer support offered by a particular device.

Image Layer - A layer that contains a still image.

Keyframe - A point that defines the beginning or the end of an animation or a change in volume, depending on the context. Only usable on audio clips as well as certain layers.

KineMaster - A video editing application for Android and iPhone/iPad. Pronounced [ki-neh-master].

KineMaster Settings - Settings for the application. Note that these are different from Project Settings.

Layer - An item that can be placed on the Secondary Timeline that can contain effects, text, overlays, handwriting, images, video, and more.

Layer Selector - This button allows you to access various types of layers for placement on the Secondary Timeline.

Long Tap - Tap and hold on the screen.

Main Menu - The first screen in KineMaster. Contains the Start Button, the Project List, as well as KineMaster Settings, Help, and a link to the Asset Store.

Media Browser - Accessible from the top of the Media Wheel, the Media Browser allows you to access all media stored on your device that is compatible with KineMaster.

Media Panel - The area at the top right of the Basic Interface that houses the Media Wheel as well as Option Panels.

75 Media Recorder - Located in the centre of the Media Wheel, this contains basic video recorder and camera functionality from within KineMaster. (However it is still recommended to record with another application.)

Media Wheel - Displayed when no items in the timeline are selected. Used to accessing media and for importing into projects.

Mini Project Preview - When the Timeline has been vertically expanded, this window shows the contents of the Project Preview in the lower left (right) corner of the screen.

Muserk - A company that licences music to KineMaster for use in the Asset Store. Muserk music must only be used on YouTube, and allows for the removal of the watermark on videos in the free version of KineMaster.

Option Panel - A list of context-sensitive options that appears when an item on the Timeline has been highlighted.

Option Settings Panel - A panel containing settings for a particular option. Appears on top of an Option Panel.

Overlay Layer - A layer that contains an overlay, such as a sticker or an animation. Peak Codec

Performance (PCP) - The KineMaster term for the rendering power of a device’s chipset. Measured in megapixels per second. Visible on the Device Capability Information screen.

Playhead - A vertical line located in the horizontal centre of the timeline. Indicates the current frame shown in the Preview.

Primary Timeline - The top part of the timeline that may contain video clips as well as images. Items on the Primary Timeline may have transitions, and determine the overall length of the project.

Project - The collection of files and settings used to create a exported video.

Project Assistant - One way to start a new project. It guides the user through the basic steps of making a project. May be removed from future versions.

Project List - The list of projects on the KineMaster Main Screen that are currently available on your device.

76 Project Preview - The window at the top of the basic interface that shows a real time representation of the project at a frame determined by the playhead.

Project Settings - Settings for each individual project. Note that these are different from KineMaster Settings.

Secondary Timeline - Everything except the top part of the timeline. Contains every type of layer as well as audio clips.

Share - Often used to mean export. To finish a project and send the resulting video to another app, or an online service.

Start - When tapped, initiates the dialogue to start a new project. On Android, upon pressing tap, users are presented with two choices, Empty Project, and Project Assistant. Subscription - KineMaster is made viable through the subscription model. Having a subscription to KineMaster removes the watermark, allows us to ensure that we continue to support more and more devices, and also provides access to premium content available on the KineMaster Asset Store.

Tap - A single touch on the screen.

Text Layer - A layer that contains lines of text. Text can have a font, shadow, glow, and other properties.

Timeline - The bottom part of the interface where media is placed for use in projects.

Transition - A segway between two items on the Primary Timeline, that can be changed by tapping the icon between said items.

Video Layer - A video clip that is placed on the Secondary Timeline as a layer. These are only possible if a device has video layer support.

Voice-Over Recorder - Allows audio clip recording over videos as they play.

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